Saturday 12 October 2013

Lost in Shadowbrook Manor

We were supposed to play board games yesterday, but one player didn't show up. I guess it's feasible to play boardgames between three people, but nobody felt like it. Instead they wanted to play a roleplaying game. Since I just so happened to have Shadowbrook Manor available, we rolled up characters.

Allow me to introduce the cast:
Mother Russia
Neutral Fighter
Cha 9, Con 12, Dex 15, Int 10, Str 13, Wis 7

Gregor the Cleric
Lawful Cleric
Cha 7, Con 14, Dex 11, Int 7, Str 11, Wis 15

Gear is an assortment of odds and ends: armour, donkeys, 10' poles, tents. You know, useful stuff.

They start out in the main hall of the inn The Grotesque Cousin (an unfortunate misspelling of cuisine that nobody bothers with fixing). Backstory, what's that? They make small talk and overhear a couple of mud farmers talking about how Shadowbrook Manor suddenly reappeared on top of that hill don't you know? And it's totally haunted so nobody dares go there. "Well well well well well" our intrepid adventurers think, "maybe there's some stuff there that we can sell?" After some inconspicuous inquiries ("hey you, what's this about Shadowbrook Manor?") and some warnings from said mud farmers about triffids in the forests, they leave the village of Tolb... Talb? Something like that. Who cares? But not before buying the worst liqour they can find and stealing a dress hanging to dry; in case they need to "make fire arrows" or "burn down the village... I mean, clean wounds with."

Our mentally stable adventurers make their way without incident to the manor proper, notices the WHOA SPOILERS, let's use white text instead:
So they notice the stone gnome, think "that's an ugly statue", knock on the door (making the connection between the Medusa head and the gnome, but not bothering about it for now) and it swings open. Seeing the light from a fire in one of the room they move there, sees the fire burning without smoke, gets interrupted by zombie maid. Zombie maid punches Mother Russia in the face, and gets a sword through the chest in kind.

They check the library but don't enter, since they can see the banshee floating about in there. I suppose I could have had them walk in and then run into her, but they're two PCs in a place for 4-6 PCs. They find a magnifying glass in one of the rooms, gets scared away by a familiar in another, and notices the magic runes above a door but don't dare try opening it. They find the lavatory and the zombie maid's room. Just as they're about to go through her footlocker the Zombie Butler attacks. He goes down easily. Mother Russia fixes the pocket watch to her armour, announces it to be "Fashion!" They look outside, but don't bother with it, move to the big room... and someone knocks on the door.

It's a neighbor! And he's drunk! Not terribly so, but we take a break and socialize a bit. Apparently he's gonna go on tour with Bam Margera next year? After some hesitation he joins us, and
Àri
Chaotic Magic-User
Cha 12, Con 5, Dex 8, Int 12, Str 12, Wis 11
Floating Disc, Mending, Read Magic
shows up at the manor.

After some "who are you?" and "what're you guys doing here?" the party moves on. They return and kicks the familiar's ass, pick up a black rock and a quarterstaff they named "Death." Since they've been taking a beating they decide to head out into the forest and take a rest, but not before Gregor and Ári decide to scout the grounds. They get almost killed by the groundskeeper (Ári at -2, Gregor at 1) but manage to take him down. Hasty retreat to erected tent, where Mother Russia is already sleeping (the nerve!).

For Gregor's watch (since Ári is unconscious) nothing much happens. A vampire bat tries to attack, but a trusty baseball swing takes care of that. When Mother Russia takes over she's attacked by a werewolf that proceeds to rip her face off. She dies, and wakes up at The Grotesque Cousin, together with Gregor and Ári. (Yeah, I made that call. Sue me.) They decide to call it a day.

The musician guy that played Ári was the first to ask when we were gonna play again. So that's a win for RPGs/OSR, I guess. All in all, the group is happy although they admit that OSR (none of them had played osr-style games before) is muuuuch more lethal than what they normally play.

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